Divinity Original Sin Enhanced Edition Universal Controller Driver
- Divinity Original Sin Enhanced Edition Character Guide
- Divinity Original Sin Enhanced Edition Universal Controller Driver Download
Divinity Original Sin – Enhanced Edition For Xbox One. No need to load any driver, it can be used after pairing with mobile phone Bluetooth;user-friendly. Divinity: Original Sin Enhanced Edition is a new version of the popular turn-based co-op adventure RPG with new things like full voiceovers and tons of other improvements. Full of story, beautiful. I have been playing Divinity: Original Sin with my own profile. I have been enjoying it, and have noticed there are few profiles available for this game. I made this with the Playstation4 controller, however have included a profile for the 360 controller as well. Divinity Original Sin: Enhanced Edition comes with lots of new content to make your journey through Rivellon more exciting than ever. We have thousands of lines of dialogue now fully voiced by AAA voice actors Alix Wilton Regan and Alec Newman, as well as hours of new content including quests, combat-styles, locations, changes to the crafting system and a reworked storyline.
It's too early to be sure that this is a conclusive solution, but I haven't been able to repeat the conditions of the BSOD since uninstalling it. I've yet to BSOD out of it since, however -whereas before the BSOD would happen within 3-5 minutes of entering Black Cove
Problem
The game (and most likely only this game - verified by playing several hours of Watchdogs and Rome II) is causing my PC to BSOD. In the interest of keeping the non-technical information at the top, I'll post my WhoCrashed log and DxDiag below. I imagine it could be a driver conflict, but I've gone and taken care of all the usual culprits.
Steps taken thus far to resolve
*Performed several memory checks to ensure RAM wasn't failing - Ram checks ok after 8 passes
*Scanned HD for bad sectors/indexing - HD checks ok, performed twice
*Clean-Reinstalled latest versions of Nvidia drivers
*Disabled Steam Overlay
*Uninstalled & Reinstalled game
*Disabled all other nonessential programs in case of conflicts
*Played several hours of different RAM/CPU/GPU intensive games to rule out hardware malfunction, overheating, etc as root cause. - no troubles
Other noteworthy information
*Almost every BSOD has occurred in Black Cove. Played an hour outside black cove with no issues - went back inside and BSODed within 4 minutes.
*The one other BSOD occurred when attempting to zone from Black Cove to another waypoint (it is possible this was just lucky timing).
Below are my WhoCrashed reports and my DXDiag. If there's any more information you'd like, I'll be checking back in the morning.
On Mon 7/14/2014 7:31:07 AM GMT your computer crashed
crash dump file: C:WindowsMinidump071414-20748-01.dmp
This was probably caused by the following module: ntfs.sys (Ntfs+0x32088)
Bugcheck code: 0x1000007E (0xFFFFFFFFC0000005, 0xFFFFF88001642088, 0xFFFFF8800359A798, 0xFFFFF88003599FF0)
Error: SYSTEM_THREAD_EXCEPTION_NOT_HANDLED_M
file path: C:Windowssystem32driversntfs.sys
product: Microsoftョ Windowsョ Operating System
company: Microsoft Corporation
description: NT File System Driver
Bug check description: This indicates that a system thread generated an exception which the error handler did not catch.
This appears to be a typical software driver bug and is not likely to be caused by a hardware problem.
The crash took place in a standard Microsoft module. Your system configuration may be incorrect. Possibly this problem is caused by another driver on your system that cannot be identified at this time.
On Mon 7/14/2014 7:31:07 AM GMT your computer crashed
crash dump file: C:Windowsmemory.dmp
This was probably caused by the following module: ntfs.sys (Ntfs+0x32088)
Bugcheck code: 0x7E (0xFFFFFFFFC0000005, 0xFFFFF88001642088, 0xFFFFF8800359A798, 0xFFFFF88003599FF0)
Error: SYSTEM_THREAD_EXCEPTION_NOT_HANDLED
file path: C:Windowssystem32driversntfs.sys
product: Microsoftョ Windowsョ Operating System
company: Microsoft Corporation
description: NT File System Driver
Bug check description: This bug check indicates that a system thread generated an exception that the error handler did not catch.
The crash took place in a standard Microsoft module. Your system configuration may be incorrect. Possibly this problem is caused by another driver on your system that cannot be identified at this time.
On Mon 7/14/2014 6:17:55 AM GMT your computer crashed
crash dump file: C:WindowsMinidump071414-22557-01.dmp
This was probably caused by the following module: ntoskrnl.exe (nt+0x75BC0)
Bugcheck code: 0x1A (0x41284, 0xFFFFF980849CC001, 0x3CBC8, 0xFFFFF780C0000000)
Error: MEMORY_MANAGEMENT
file path: C:Windowssystem32ntoskrnl.exe
product: Microsoftョ Windowsョ Operating System
company: Microsoft Corporation
description: NT Kernel & System
Bug check description: This indicates that a severe memory management error occurred.
This might be a case of memory corruption. More often memory corruption happens because of software errors in buggy drivers, not because of faulty RAM modules.
The crash took place in the Windows kernel. Possibly this problem is caused by another driver that cannot be identified at this time.
On Mon 7/14/2014 5:44:44 AM GMT your computer crashed
crash dump file: C:WindowsMinidump071414-28064-01.dmp
This was probably caused by the following module: ntoskrnl.exe (nt+0x75B90)
Bugcheck code: 0x1E (0x0, 0x0, 0x0, 0x0)
Error: KMODE_EXCEPTION_NOT_HANDLED
file path: C:Windowssystem32ntoskrnl.exe
product: Microsoftョ Windowsョ Operating System
company: Microsoft Corporation
description: NT Kernel & System
Bug check description: This indicates that a kernel-mode program generated an exception which the error handler did not catch.
This appears to be a typical software driver bug and is not likely to be caused by a hardware problem.
The crash took place in the Windows kernel. Possibly this problem is caused by another driver that cannot be identified at this time.
On Fri 7/11/2014 8:18:21 AM GMT your computer crashed
crash dump file: C:WindowsMinidump071114-31637-01.dmp
This was probably caused by the following module: ntoskrnl.exe (nt+0x75BC0)
Bugcheck code: 0x1A (0x41284, 0xFFFFF98047011001, 0x0, 0xFFFFF780C0000000)
Error: MEMORY_MANAGEMENT
file path: C:Windowssystem32ntoskrnl.exe
product: Microsoftョ Windowsョ Operating System
company: Microsoft Corporation
description: NT Kernel & System
Bug check description: This indicates that a severe memory management error occurred.
This might be a case of memory corruption. More often memory corruption happens because of software errors in buggy drivers, not because of faulty RAM modules.
The crash took place in the Windows kernel. Possibly this problem is caused by another driver that cannot be identified at this time.
On Fri 7/11/2014 8:01:54 AM GMT your computer crashed
crash dump file: C:WindowsMinidump071114-33743-01.dmp
This was probably caused by the following module: ntoskrnl.exe (nt+0x75BC0)
Bugcheck code: 0x1A (0x31, 0xFFFFFA8016DCD800, 0xFFFFF88002F2D000, 0xFFFFF8A01248B311)
Error: MEMORY_MANAGEMENT
file path: C:Windowssystem32ntoskrnl.exe
product: Microsoftョ Windowsョ Operating System
company: Microsoft Corporation
description: NT Kernel & System
Bug check description: This indicates that a severe memory management error occurred.
This might be a case of memory corruption. More often memory corruption happens because of software errors in buggy drivers, not because of faulty RAM modules.
The crash took place in the Windows kernel. Possibly this problem is caused by another driver that cannot be identified at this time
DxDiag:
------------------
System Information
------------------
Time of this report: 7/14/2014, 02:48:00
Machine name: STAYOUTWHITEY
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)
Language: English (Regional Setting: English)
System Manufacturer: To Be Filled By O.E.M.
System Model: To Be Filled By O.E.M.
BIOS: BIOS Date: 03/08/12 19:58:28 Ver: 04.06.05
Processor: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16278MB RAM
Page File: 3196MB used, 29358MB available
Windows Dir: C:Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 770
Manufacturer: NVIDIA
Chip type: GeForce GTX 770
DAC type: Integrated RAMDAC
Device Key: EnumPCIVEN_10DE&DEV_1184&SUBSYS_27743842&REV_A1
Display Memory: 4038 MB
Dedicated Memory: 1990 MB
Shared Memory: 2048 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: VW42LFHDTV10A
Monitor Id: VIZ0050
Native Mode: 1920 x 1080(p) (59.991Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.3788 (English)
Driver Version: 9.18.13.3788
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 5/19/2014 21:44:03, 17480432 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71E3E-52C4-11CF-3E55-79071CC2C435}
Vendor ID: 0x10DE
Device ID: 0x1184
SubSys ID: 0x27743842
Revision ID: 0x00A1
Driver Strong Name: oem21.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section093:9.18.13.3788:pciven_10de&dev_1184
Rank Of Driver: 00E02001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (3- Logitech USB Headset)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: USBVID_046D&PID_0A44&REV_0127&MI_00
Manufacturer ID: 65535
Product ID: 65535
Type: WDM
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7601.18208 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 7/12/2013 05:40:58, 109824 bytes
Other Files:
Driver Provider: Microsoft
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
---------------------
Sound Capture Devices
---------------------
Description: Microphone (3- Logitech USB Headset)
Default Sound Capture: Yes
Default Voice Capture: Yes
Driver Name: USBAUDIO.sys
Driver Version: 6.01.7601.18208 (English)
Driver Attributes: Final Retail
Date and Size: 7/12/2013 05:40:58, 109824 bytes
Cap Flags: 0x1
Format Flags: 0xFFFFF
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Programmable Hotkeys
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x06A3, 0x5081
FF Driver: n/a
Device Name: Logitech USB Headset
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x046D, 0x0A44
FF Driver: n/a
Device Name: Razer Naga
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x002E
FF Driver: n/a
Device Name: Razer Naga
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x002E
FF Driver: n/a
Device Name: MotioninJoy Virtual Game Controller
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x8888, 0x0308
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
Vendor/Product ID: 0x8086, 0x1E26
Matching Device ID: usbroot_hub20
Service: usbhub
+-+ Generic USB Hub
Vendor/Product ID: 0x8087, 0x0024
Location: Port_#0001.Hub_#0002
Matching Device ID: usbclass_09
Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
Matching Device ID: *pnp0303
Service: i8042prt
+ HID Keyboard Device
Matching Device ID: hid_device_system_keyboard
Service: kbdhid
+ Razer Naga
Vendor/Product ID: 0x1532, 0x002E
Matching Device ID: hidvid_1532&pid_002e&mi_01&col01
Upper Filters: rzudd
Service: kbdhid
+ HID Keyboard Device
Vendor/Product ID: 0x8888, 0x0208
Matching Device ID: hid_device_system_keyboard
Service: kbdhid
+ Terminal Server Keyboard Driver
Matching Device ID: rootrdp_kbd
Upper Filters: kbdclass
Service: TermDD
+ HID-compliant mouse
Matching Device ID: hid_device_system_mouse
Service: mouhid
+ Razer Naga
Vendor/Product ID: 0x1532, 0x002E
Matching Device ID: hidvid_1532&pid_002e&mi_00
Upper Filters: rzudd
Service: mouhid
+ HID-compliant mouse
Vendor/Product ID: 0x8888, 0x0108
Matching Device ID: hid_device_system_mouse
Service: mouhid
+ Terminal Server Mouse Driver
Matching Device ID: rootrdp_mou
Upper Filters: mouclass
Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 731.6 GB
Total Space: 1907.7 GB
File System: NTFS
Model: ST2000DL004 HD204UI ATA Device
Drive: D:
Free Space: 0.1 GB
Total Space: 0.1 GB
File System: NTFS
Model: ST500DM002-1BD142
Drive: E:
Free Space: 80.0 GB
Total Space: 476.8 GB
File System: NTFS
Model: ST500DM002-1BD142
Drive: F:
Model: DTSOFT Virtual CdRom Device
Driver: c:windowssystem32driverscdrom.sys, 6.01.7601.17514 (English), , 0 bytes
Drive: G:
Model: HL-DT-ST DVDRAM GH24NS90
Driver: c:windowssystem32driverscdrom.sys, 6.01.7601.17514 (English), , 0 bytes
--------------
System Devices
--------------
Name: Universal Serial Bus (USB) Controller
Device ID: PCIVEN_8086&DEV_1E31&SUBSYS_1E311849&REV_043&11583659&0&A0
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 5 - 1E18
Device ID: PCIVEN_8086&DEV_1E18&SUBSYS_1E181849&REV_C43&11583659&0&E4
Driver: n/a
Name: ASMedia XHCI Controller
Device ID: PCIVEN_1B21&DEV_1042&SUBSYS_10421849&REV_004&37A73C8A&0&00E7
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E2D
Device ID: PCIVEN_8086&DEV_1E2D&SUBSYS_1E2D1849&REV_043&11583659&0&D0
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 4 - 1E16
Device ID: PCIVEN_8086&DEV_1E16&SUBSYS_1E161849&REV_C43&11583659&0&E3
Driver: n/a
Name: Asmedia 106x SATA Controller
Device ID: PCIVEN_1B21&DEV_0612&SUBSYS_06121849&REV_014&33B94F4C&0&00E3
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family USB Enhanced Host Controller - 1E26
Device ID: PCIVEN_8086&DEV_1E26&SUBSYS_1E261849&REV_043&11583659&0&E8
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 1 - 1E10
Device ID: PCIVEN_8086&DEV_1E10&SUBSYS_1E101849&REV_C43&11583659&0&E0
Driver: n/a
Name: Broadcom NetLink (TM) Gigabit Ethernet
Device ID: PCIVEN_14E4&DEV_16B1&SUBSYS_96B11849&REV_104&2B8260C3&0&00E4
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family SMBus Host Controller - 1E22
Device ID: PCIVEN_8086&DEV_1E22&SUBSYS_1E221849&REV_043&11583659&0&FB
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family SATA AHCI Controller
Device ID: PCIVEN_8086&DEV_1E02&SUBSYS_1E021849&REV_043&11583659&0&FA
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCIVEN_8086&DEV_1E20&SUBSYS_18981849&REV_043&11583659&0&D8
Driver: n/a
Name: Intel(R) HD Graphics 4000
Device ID: PCIVEN_8086&DEV_0162&SUBSYS_01621849&REV_093&11583659&0&10
Driver: n/a
Name: Realtek RTL8192CE Wireless LAN 802.11n PCI-E NIC #2
Device ID: PCIVEN_10EC&DEV_8178&SUBSYS_817810EC&REV_014&10C350E0&0&00E0
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 8 - 1E1E
Device ID: PCIVEN_8086&DEV_1E1E&SUBSYS_1E1E1849&REV_C43&11583659&0&E7
Driver: n/a
Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor PCI Express Root Port - 0151
Device ID: PCIVEN_8086&DEV_0151&SUBSYS_01511849&REV_093&11583659&0&08
Driver: n/a
Name: NVIDIA GeForce GTX 770
Device ID: PCIVEN_10DE&DEV_1184&SUBSYS_27743842&REV_A14&15001D53&0&0008
Driver: n/a
Name: Intel(R) Z77 Express Chipset LPC Controller - 1E44
Device ID: PCIVEN_8086&DEV_1E44&SUBSYS_1E441849&REV_043&11583659&0&F8
Driver: n/a
Name: Xeon(R) processor E3-1200 v2/3rd Gen Core processor DRAM Controller - 0150
Device ID: PCIVEN_8086&DEV_0150&SUBSYS_01501849&REV_093&11583659&0&00
Driver: n/a
Name: High Definition Audio Controller
Device ID: PCIVEN_10DE&DEV_0E0A&SUBSYS_27743842&REV_A14&15001D53&0&0108
Driver: n/a
Name: Intel(R) Management Engine Interface
Device ID: PCIVEN_8086&DEV_1E3A&SUBSYS_1E3A1849&REV_043&11583659&0&B0
Driver: n/a
Name: Intel(R) 7 Series/C216 Chipset Family PCI Express Root Port 6 - 1E1A
Device ID: PCIVEN_8086&DEV_1E1A&SUBSYS_1E1A1849&REV_C43&11583659&0&E5
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCIVEN_1B21&DEV_1080&SUBSYS_10801849&REV_014&C7A4F95&0&00E5
Driver: n/a
------------------
DirectShow Filters
------------------
DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
Xiph.Org Theora Decoder,0x00600000,1,1,dsfTheoraDecoder.dll,
Xiph.Org Vorbis Decoder,0x00600000,1,1,dsfVorbisDecoder.dll,
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
Xiph.Org Ogg Muxer,0x00200000,1,0,dsfOggMux.dll,
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
Xiph.Org FLAC Decoder,0x00600000,1,1,dsfFLACDecoder.dll,
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
Xiph.Org Theora Encoder,0x00200000,1,1,dsfTheoraEncoder.dll,
Xiph.Org Vorbis Encoder,0x00200000,1,1,dsfVorbisEncoder.dll,
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
Xiph.Org Native FLAC Decoder,0x00600000,0,1,dsfNativeFLACSource.dll,
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17835
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
Xiph.Org Speex Encoder,0x00200000,1,1,dsfSpeexEncoder.dll,
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
Xiph.Org Speex Decoder,0x00600000,1,1,dsfSpeexDecoder.dll,
Xiph.Org FLAC Encoder,0x00200000,1,1,dsfFLACEncoder.dll,
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17835
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17835
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18386
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18386
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
Xiph.Org Ogg Demuxer,0x00600000,1,1,dsfOggDemux2.dll,
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17835
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
Audible Words Codec,0x00500000,1,1,awrdscdc.ax,5.01.0000.0012
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
WebM Muxer Filter,0x00200000,2,1,webmmux.dll,0.09.0012.0000
WebM VP8 Decoder Filter,0x00600000,1,1,vp8decoder.dll,0.09.0012.0000
WebM VP8 Encoder Filter,0x00200000,1,1,vp8encoder.dll,0.09.0012.0000
WebM Splitter Filter,0x00600000,1,1,webmsplit.dll,0.09.0012.0000
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713
WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
Xiph.Org Theora Encoder,0x00200000,1,1,dsfTheoraEncoder.dll,
WebM VP8 Encoder Filter,0x00200000,1,1,vp8encoder.dll,0.09.0012.0000
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514
Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
Xiph.Org Vorbis Encoder,0x00200000,1,1,dsfVorbisEncoder.dll,
Xiph.Org Speex Encoder,0x00200000,1,1,dsfSpeexEncoder.dll,
Xiph.Org FLAC Encoder,0x00200000,1,1,dsfFLACEncoder.dll,
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713
Audio Capture Sources:
Microphone (3- Logitech USB Hea,0x00200000,0,0,qcap.dll,6.06.7601.17514
PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713
WDM Streaming Capture Devices:
Realtek HD Audio Front Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Line input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Mic input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HD Audio Stereo input,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Logitech USB Headset,0x00200000,2,2,ksproxy.ax,6.01.7601.17514
WDM Streaming Rendering Devices:
Realtek HD Audio output,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Realtek HDA SPDIF Out,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Logitech USB Headset,0x00200000,2,2,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708
WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
Audio Renderers:
Speakers (3- Logitech USB Heads,0x00200000,1,0,quartz.dll,6.06.7601.17713
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
DirectSound: Speakers (3- Logitech USB Headset),0x00200000,1,0,quartz.dll,6.06.7601.17713
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Divinity: Original Sin is a really cool game, but it’s not all that interested in holding your hand. It can be complicated and challenging, and some early difficulty spikes may leave new players feeling a bit burned. Fortunately, there are a few things you can do to make your first hours in the game go much more smoothly.
Update 10/2015: Today is a happy day, because the (very good!) Enhanced Edition of the game is out on consoles and PC. I played a ton of Original Sin on PC last year, and the Enhanced Edition is good enough that it’s got me cursing the fact that I don’t have more time to play it. I’ll have more thoughts on the Enhanced Edition soon on Kotaku, but for now, I wanted to re-up my tips post for any who might be picking up the game for the first time. Original Sin has gotten a lot of patches and tweaks over the past year, but all of these tips should hold true for the updated version.
Back when I played it last year, I spent eight or so hours working through the opening act before I realized that I’d gotten it all wrong:
In this game, you won’t gain levels all that often, and you’ll have to be very smart about which talents you choose and which abilities you improve. For too long I have been spoiled by the constant stat-boosts and speedy leveling of modern RPGs, and I was unprepared for how parsimonious Original Sin is with XP.
Advertisement
Before long I had two characters with disadvantaged specializations and redundant abilities, and every battle was tooth-and-nail. Eventually I said screw it, started a new game with new characters, and got everything right. Well, right-ER.
Don’t be like me! I’m here to help you out so that you can get it right from the start. A few notes up front:
- These are starter tips, which means that they’re intended to make the opening hours of the game easier. I don’t have the know-how to advise you on the best min-maxed character build, or give tips on how to beat late-game bosses.
- The game keeps changing. Larian has demonstrated that they’re happy to tinker with Divinity: Original Sin, and small things about the game still change. That will doubtless continue to be true with the Enhanced Edition. This post is current as of this writing, but some things about the game could change, and some of these tips could change as well.
- These are tips for single-player. You can play Divinity: Original Sin in co-op (and it’s super cool!) but most of my time with the game has been spent solo. I decided that in the interest of keeping the article focused, I’d stick with offering tips for the type of game I’ve got the most experience with. That said, a lot of these tips are valid for both single- and multiplayer games.
- Discovery is part of this game’s appeal. If you want to skip this tips post and figure stuff out for yourself, that’s totally cool—Original Sin is basically a big fantasy chemistry set, and experimentation is a lot of the appeal. That said, some of the mysteries in the game are simply things that aren’t explained in the tutorials or are left out of the help menus. Most of these tips are designed to keep you from wasting time without knowing how to do things more efficiently, or from making bad decisions you didn’t even realize you were making.
Advertisement
Ready? Okay. Let’s get source hunting:
Build your characters wisely.
As with most RPGs, character creation involves the first crucial decisions you have to make. Divinity: Original Sin is both old-school and new-school in how it approaches character builds. You start by choosing from preset classes like “Wizard” and “Ranger,” but those are actually just suggestions that in no way restrict the abilities and skills you can have. Therefore, it’s a good idea to pick a “class” as a template and then slightly re-spec it to be as potent as possible. You then chose which stats (Str, Dex, Int, etc.) to upgrade, which abilities (bows, magic schools, sneaking) to invest in and which talents (persistent traits like perks in Fallout) to assign.
Advertisement
Here are some incomplete but hopefully helpful basic tips for character building:
- Make your heroes complement one another.
I’m playing with two characters named Sabetha and Locke. She’s an elemental wizard who speaks for the group and does trade; he’s a sneaky bowman who can craft and repair items. Those are the two roles that I’ve found to be pretty useful, but the important thing is that you not assign the same abilities to both main characters.
Advertisement
- Plan in accordance with your primary party.
It’s worth keeping your primary starting party in mind when building your main characters. In the first town, you’ll be joined by a fighter/damage-dealer/tank named Madora and a water/air mage named Jahan. So, it’s a good idea to bear in mind that those abilities—up close two-handed fighting and water/air magic—will be covered for you, if you decide to play with those two characters as your main allies.
- Make one character an elemental wizard.
I don’t want to straight-up tell you what to do, but it’s pret-ty advantageous to have one character with at least one point in the four main magical food groups: Aerotheurge (air/electricity), Geomancer (earth/poison/protection), Hydrosophist (water/ice) and Pyrokinetic (fire). It’s worth bearing in mind that the primary magic-user NPC who joins your party specializes in air and water, and also that fire and earth work well together, so if you want to get more specific, it’s smart to plan a focus in those latter two abilities. But to start with, if you have one point in all four, you can learn any spell, it’ll just cost more action points to cast some of them. That’s useful in case you specialize in fire but find yourself fighting demons who are immune to fire—you don’t wanna only have fireballs!
Advertisement
A side note about mages: It appears as though the two-handed talent isn’t really all that useful for a mage. It mostly dictates how much damage you do when you attack with your staff, though I believe (?) it also has an effect on the Staff of Magus skill. It’s not a big waste to put a point in two-handed, but Mages rely on elemental spells to do most of their damage, so that point could certainly be spent elsewhere.
- Pick two primary stats to improve.
For my mage, I focused on Intelligence first, then speed. For my ranger, dexterity first, then perception. You’ll want someone with a high perception to spot traps and hidden treasure, and speed helps your damage move more quickly and efficiently in turn-based combat. Either way, I’d advise against doling out points to 3-4 different stats—pick one primary trait and one secondary one, and focus on those. For primary traits, choose the ones that restrict your equipment, since that’s the game’s way of telling you they’re your primary stat: Melee Fighters = Strength, Rangers/Scoundrels = Dexterity, Magic Users = Intelligence.
Advertisement
That said..
- For your mage, consider a glass cannon build.
This is a tip I’m adding after playing a lot more of the game, but basically: There is a really good build you can put together for your mage once you hit level 10 or 11, but for an optimal build you’ll want to approach things just a hair differently at the start. There’s a talent called “glass cannon” that gives your character full AP every turn, which lets you unleash devastation once you have a bunch of quick-cooldown spells. However, it cuts your HP in half.
Advertisement
I’d advise against taking it at the start, as your character would be too weak and you won’t have enough spells to take advantage of it anyway. But it is a lot of fun to use down the road, so if you’re planning on building toward a glass cannon mage, keep your main stat as intelligence, but put more points in constitution than in speed, since glass cannon makes speed much less useful.
- Put a point in Loremaster.
Make one character, probably your crafter/blacksmith, also be your loremaster. Give them a single point to start with, since it’s good to have at the start for identifying items. You’ll find magical items pretty early on that give a boost in the loremaster ability, so you can keep that item around to use only for identifying higher level items. Some people say to skip loremaster entirely, but I was glad for the single point in the early goings.
Advertisement
- Choose your talents wisely.
For Sabetha (my mage), I chose the Know-it-All talent and the “Pet Pal” talent. For Locke (my bowman/thief/craftmaster), I chose Arrow Recovery and Scientist. Some talents are more useful than others, but those seemed like good starting options, especially to start with. You’ll gain a third talent at level three—more on which one to choose in a bit.
- Pick good names.
Advertisement
Your characters will talk a lot in Divinity: Original Sin, often with one another. Pick two names that you enjoy reading together, characters you’d like to imagine hanging out and talking. I’ve made my game into one big piece of non-canon Gentlemen Bastards fanfic, and have yet to get sick of watching Locke and Sabetha chat and bicker. Go with whatever works for you.
Okay! Your characters will be created and you should be ready to get underway. Let’s move on to more general tips.
Always bring a shovel.
One of the most important items in the early game is a shovel. It can be a bit tricky to find one at vendors, but there’s actually one laying on the beach in plain sight, right near where the first battle with the Orcs goes down, in front of the waypoint portal:
Advertisement
Going by that screenshot, it’s also floating above the ground, I guess. Pick it up and give it to whichever of your characters is normally in the lead. That way you can dig up everything you see, which will lead to all manner of hidden loot and even some quests.
Talk to the animals.
Advertisement
The “Pet Pal” talent is a highly valuable one, and worth spending the point to give it to one (but just one!) of your characters at the start. You can then speak with every animal in the game, and many of them will offer you helpful information or even unlock new quests. At the very least, the animals are all pretty funny.
Talk to rats, in particular.
It makes sense that dungeon rats would have a strong sense of the latest happenings in their homes, and the rats in Original Sin bear that out. The little guys can be easy to miss, but they can be found in most of the dark places in the game. While they’re not particularly eloquent, they’ll often drop hints on how to find secrets, solve puzzles, and unlock doors.
Advertisement
First up, get your party together.
The first thing you’ll want to do upon arriving in Cyseal is gather your party. You’ll find the fighter Madora at the King Crab Inn, and Jahan is upstairs in the library above Town Hall. Agree to let them join your party, since four characters are generally better than two. (You could’ve opted from the start to give either of your protagonists the “lone wolf” talent, which precludes traveling with a companion, but I like playing with a full party, so that’s what I’ve been doing.)
Follow the story to the murder scene.
One of the neat things about Original Sin is that you can do things in whatever order, in whatever way you please. That said, I’d advise following the flow of the story at least until you investigate the murder scene. Gather up your party, go talk to Aureus at Legion HQ, get permission to enter, then enter the room. Some plot stuff goes down there that can actually happen elsewhere—the first time I played through, I got a big dose of plot while investigating a completely different room. That’s still a perfectly valid way to do things, but things will probably make more sense if you stick to the plan at least up until you’ve investigated the murder scene.
Advertisement
Stay in town until level 3.
If you venture out of town at level 2, you’re probably going to get your ass kicked. Instead, stay in town and explore—you can easily gain a level without leaving the city walls. Dig up all the graves in the town graveyard—well, except the one that lady is crying over—which should lead to a few doable fights and give your party XP. One grave leads down to a mini-dungeon under the city, which contains another couple of fights that are tough but winnable. Take on a few quests that don’t involve combat or leaving the city, and complete them. In no time you’ll be level three, which means…
Advertisement
At level three, take the “All Skilled Up” talent.
All Skilled Up is a little bit similar to the “Gifted” perk in Fallout, in that it gives you a helpful boost at the outset and makes your characters stronger at a crucial time. If you take it at level three and didn’t spend your level 2 ability point, you’ll have four additional ability points to disperse on top of the points you started out with. While you’re doing that, one thing to bear in mind…
Save your ability points to attain higher levels.
My first time through, I didn’t understand how ability leveling worked. I had level 1 in something and when I got a new ability point, I was unable to raise it to 2. I assumed that in time the upgrade would unlock, and in the meantime put the point elsewhere. That was a mistake. In fact, to buy a higher level you’ll have to save up and use more ability points. For example, to take a skill from 1 to 2, you’ll need to spend 2 ability points. It’s something that the game doesn’t explain very well, but understanding it is vital if you’re going to create a focused character.
Advertisement
At level three, go west.
Enemies in Divinity: Original Sin don’t scale with your characters, meaning that it’s possible to wander into a fight that you simply can’t win. None of the battles are easy, but generally speaking, the fights to the west of Cyseal are more manageable for low-level characters than the fights to the north or east. In my experience, the north area is next-easiest, and the east is the toughest. You’ll probably want to clear all three areas before you’ll be powerful enough to try crossing the lava to go north, though.
Advertisement
Experiment to learn new crafting recipes.
You can craft a lot of basic items without reading a recipe book first. Hold on to any crafting ingredients you find and send them to your crafter, then experiment with going into that character’s inventory, picking up one object and putting it on the tile occupied by another object. If you can craft something, the game will tell you. Some combinations are obvious (Arrowhead + Arrow Shaft = Arrow), some much less so.
Advertisement
A few things that are good to know how to make:
- Small Health Potion = Empty Potion Bottle + Drudanae plant
- Large Health Potion = 2 Small Health Potions
- Lockpick = Needle + Needle OR Hammer + Nine Inch Nails OR Soap + any Key (Ha)
- Storage Bag = Leather Scraps + Rope
- Barrel + Arrowhead = Arrowhead matching the barrel-type. (To do this, you may have to have a strong character pick up the barrel, then transfer it into the inventory of your crafter, which defies the laws of physics but obeys the stranger/better laws of video games.)
Advertisement
There’s a very useful thread at the Larian forums with a whole ton of other crafting recipes, but remember: It can be fun to figure some of this stuff out on your own.
Lockpicks aren’t all that great.
Speaking of lockpicks, sometimes you’ll need to pick a lock while sneaking, but for the most part, you’ll have enough privacy to just break doors down and crack chests open with no negative repercussions. Have your damage dealer mage or any character with a weapon that doesn’t degrade (they’re out there) and wail away until the door breaks down. That way, you can get into areas with locks that are too high-level for your thief.
Advertisement
Become an art thief.
This is an old-school RPG, which means that you can steal everything that isn’t nailed down, should you decide to. It’s actually really, really easy (too easy?) to make tons of money by stealing—stealing is the best source of initial funds. Paintings are the easiest, since they’re hanging in almost every building in Cyseal and are worth a bunch of money at vendors.
Advertisement
To steal art while people are in the room, you have two options: You can either have one character go up and talk to them while the other breaks off and steals the painting, or you can sneak while their back is turned and grab it in one go. Distracting with conversation only works for a single move, however, so you won’t be able to both open a chest and grab something from it. Whatever you steal will have to be laying out.
Remember that every character is a merchant.
Bartering in Original Sin is a bit different from most RPGs: You can click the red diamond in just about any character’s dialogue box to bring up a trading window. That’s a shift from most RPGs where you’ll have a “Show me your wares” dialogue option for designated vendors.
Sep 21, 2015 IIRC, AMT morphed through three or four different companies through the years with High Standard being the last one, which really wouldn't help any serial number searches. Bill Every problem can be solved through the proper application of explosives, duct tape, teflon, WD-40, or any combo of the aforementioned items. Amt 380 backup serial number lookup. A five thousand serial numbered frame with a Pasadena Barrel could be considered to be a mismatch of barrel to frame. This would be especially true if the frame did not contain a Pasadena bolt, etc., etc. There have been cases of North Hollywood guns first being sold with A017000 serial numbers.
Advertisement
It’s worth going through Cyseal and talking to everyone to get a sense of who sells what. There’s at least one vendor for pretty much every major type of skillbook, and a few people with good weapons and a bunch of cash. All of them appear to have an endless thirst for paintings, which works out well for everyone. Also, the barter window gives a sense of what the person is carrying, should you decide to do some pickpocketing.
Treasure maps are worth it.
You can buy treasure maps from the artist in the middle of the Cyseal market, and his maps are worth picking up. They’ll lead to buried chests that always contain loot worth more than the cost of the map, and they’re usually located in places that are easy to access. Of course, you could just save, buy the map, grok the location, then reload, go to the area, and trust your perception stat to find the chest. But what kind of terrible person would do that?
Advertisement
(I actually really don’t do that, I feel as though I’ve stolen enough that I should probably give something back to the Cyseal economy.)
Always go down to the basement.
When you’re in a building, it can be easy to forget to head down and explore the basement, which is usually accessible by a trap door or a set of stairs. (Sometimes the trap door is hidden under something.) It’s always worth heading down to the basement, as every basement has at least a few useful items and weapons.
Advertisement
You can abuse the random loot system.
Loot in Original Sin is randomized, which means that if you’re feeling like exploiting the game, you can quicksave in front of an unopened chest, open it, then quickload if you don’t like what you get. Each time you load, there’ll be different stuff in the chest. Kinda takes some of the fun out of gathering equipment, but it does work.
Reading is fun-damental.
There are a lot of books and notes in Divinity: Original Sin. If you’re anything like me, you’ve gotten into the habit of skimming them and moving on. That won’t cut it in this game, unfortunately, as there is often crucial information hidden in notes and books that characters leave lying around. You’ll have to pay attention to find the most well-hidden stuff; sometimes to a ridiculous degree.
Advertisement
Join the Fabulous Five.
These guys seem like creeps and/or liars, and when the guy outside the inn asked me to join on my first playthrough I elected to tell him to piss off. As a result, I was closed off from the Fabulous Five quest. The second time through, I decided to join them. As it turns out, it’s not really a huge deal either way, but if you join them you’ll get to complete one more quest, which will give you a few thousand XP to do something you would’ve done anyway. It’s definitely worth joining up.
Advertisement
Make sure your crafting/lore person has the right tools.
Get the right tools for your crafter/loremaster ASAP. They’ll need:
- A repair hammer
- A regular hammer
- An identifying glass
- A trap disarm toolkit (not as vital, but useful).
- Plenty of empty potion bottles, blank scroll paper, arrow heads, and arrow shaft.
Advertisement
Keep your weapons in good shape.
It’s easy to forget to keep your weapons repaired. It’s also a nuisance to do it, unequipping swords and sending them to the crafting character, then sending them back, then re-equipping them. It is, unfortunately, totally worth doing, since you definitely don’t want a sword to break in battle. Also: For some reason, bows deteriorate faster than most other weapons, so keep an eye on your archer’s equipment most of all.
Specialize in one weapon per character.
You can theoretically have your warrior specialize in one- and two-handed weapons, or have your ranger master both bows and crossbows. But I’d advise picking one weapon type and sticking with it. It’ll mean that you can’t use every piece of gear that you find, but there is so much loot in the game that you’ll have no problem getting everyone kitted out with what they need. I have Madora specializing in two-handed weapons and Locke my ranger focusing on the bow and arrow. My mages both don’t focus on anything, preferring to deal damage with spells. With some boosts from her gear, Madora’s two-handed skill is at 6, which lets her do 60% more damage per strike. Needless to say, she owns.
Advertisement
Watch out for Rot.
Most of the diseases and status afflictions in Original Sin can be cured with simple remedies, or by waiting for time to pass, except one: Rot. If you are infected with Rot you’ll know, and there’s only one cure that’s easily accessible. If an enemy afflicts you with rot, you might want to consider re-loading and seeing if you can avoid it the nex time. And if you get an item at any point in the early goings that says it can cure rot (you probably will), hang on to it. You’ll probably be glad you did.
Don’t forget that you can teleport from anywhere.
Early in the story you get the ability to fast-travel. Any time out of combat, you can hit this button:
Advertisement
..and teleport to any discovered waypoint portals. Don’t waste time walking back through areas you’ve already explored and cleared out; it’s much faster just to teleport.
Enjoy these two helpful keyboard shortcuts.
1. To access a character’s inventory in a standalone window, right-click on their portrait on the left-hand side of the screen. You can do that for multiple characters and multiple windows will open. It’s much faster than cycling through inventories using the arrows at the top of the page.
Advertisement
2. If you have stacked items in your inventory, you can unstack them by shift-click dragging them to a new tile, then selecting how many you want to split off.
Your bags have more space than you think.
The amount of stuff your characters can carry is only limited by your maximum carry weight. It is not, thankfully, limited by the number of squares in your inventory. If you fill your main inventory or any of your bags down to the bottom line, a scroll-bar will appear on the right, meaning you can roll down to a new, empty row. Keep putting things in that row and you’ll get more and more space. It took me a long time to realize this was the case, which then made it much easier to keep all my ingredients and scrolls organized in bags.
Advertisement
Avoid traps by walking single-file.
I love the fact that you can change your party’s formation as you explore. Sometimes the three party members you’re not controlling can be a bit nutty, and will make your heart skip a beat by floundering around behind you, inches from an armed trap. If you have to thread your way through some poison puddles or carefully sidestep a bomb, be sure to use the formation button above your character portraits, which by default looks like four dots arranged in a square.
Advertisement
Combat is difficult. Expect to get hosed.
I have gotten my ass kicked in so many ways at Divinity combat that I’m pretty well-versed in how to lose. So, my first combat tip is: It’ll happen. You will lose. It’s okay. The main reason it’s okay is because…
Just because you lost once doesn’t mean you’ll lose again.
Original Sin is a stat-based game, and it’s wildly unpredictable. Enemy AI will sometimes tend to stick with the same patterns as you fight, but they’ll also significantly change up their approach from fight to fight. Furthermore, elemental damage can be such a game-changer that a single spell or scroll can turn a tense matchup into a rout. If you get your ass handed to you, reload and try again with slightly different tactics. It’ll usually make a world of difference.
Advertisement
You can punch a tad above your weight, but don’t push it.
Because higher-level enemies can be so deadly, you’ll probably want to avoid anything that’s more than one level above you, at least at first. If you’re outclassed by three or four levels, even basic enemies will be so powerful that your best tactics will barely make a dent in their armor. In the early goings, discretion is the better part of valor.
Remember that you can always run for it.
Last night I was engaged in a tough battle against an unexpectedly powerful group of enemies. I took out a few of them but was getting my ass kicked, so I had my party run away, one at a time. Running is stressful, since you’l have to get each party member individually clear of attackers and leave one action point to press “run” at the end of their turn. But if you successfully flee, you can recharge your characters or even go level up before coming back and taking on your enemies, whose numbers will remain reduced by whoever you took down in the first fight. It’s not the most graceful way to win, but it is still a way to win.
Advertisement
Be liberal with your special arrows.
It’s easy to try to save your special arrows for bosses, but I’d advise using them whenever you see an opening. You’ll make more and more as you go, and soon will have a hell of a collection. But more to the point, every battle is tough enough that you’ll need every advantage you can get. The same is true for scrolls, though those can be worth saving a bit more, since they’re rarer than special arrows.
Advertisement
Quicksave is your most powerful magical ability.
You can quicksave at any point in Divinity: Original Sin, even in the middle of combat. If you’re a nervous nelly like me, you do it constantly. If you’re about to try a risky gambit in a battle, you can always save first—that way, if it all goes wrong, you can quickly reload.
Divinity Original Sin Enhanced Edition Character Guide
Of course, if you’re a real degenerate, you can abuse quicksave to retry a single attack until it lands, or re-attempt to convince an NPC of something until you win the dice-roll. It is a simulated game, after all, and since you can control how many times the simulation runs, you can generally control the outcome. If that’s your jam, have fun! But if it isn’t, try to restrain your characters’ amazing powers of time-travel just a bit.
Advertisement
Every battle should involve huge pools of oil, water, or other elements.
I was not expecting elemental abilities to be as big a deal as they are in Original Sin. Almost every fight quickly becomes a total mess of spilled poison, burning oil, steam clouds, electrified water, and all sorts of other hazards. I cannot stress this enough: You have got to take that shit seriously. Be liberal with your special arrows and elemental spells. Avoid straight-up steel on steel combat whenever possible.
Advertisement
Fire, in the early goings, is often a deciding factor in a fight. If your mage has both the ability to create an oil spill and launch a flare (the boon of a fire/earth pairing), you can quickly turn any battlefield into a burning hellscape. But never forget that it goes both ways—your enemies will do everything they can to cover you in poison gas, burn you alive, and freeze you until you can’t fight back.
One trick I like to use: Have Jahan use his teleport ability to pick up the enemy’s mage and drop him right at Madora’s feet. Her turn will usually come after Jahan’s, and if you work it right, you can wipe the mage out in a single turn without putting Madora in harm’s way. Also, more generally, teleport is one of the more overpowered spells in the game, and a great way to deal one-time heavy damage to bosses and other imposing foes. Make sure both your magic caster and Jahan have it locked and ready to go.
Another good trick: If you have the “Midnight Oil” skill that I was talking about before, you can usually cast it a bunch of times on the battlefield before the enemy spots you and the fight begins. Do that properly and your fire caster can use flare to unleash a flaming field of death during his/her very first turn.
Advertisement
Think strategy, and think about deforming and rewriting the battlefield. If you go into a battle hoping to simply beat and stab your enemies to death with traditional weapons, you’re almost surely going to get owned.
You actually have three hotbars.
It appears as though each character only has one hotbar at the bottom of the screen, but there are actually three. You can cycle through them with the teeny tiny little arrows over on the left, or if you’re using a controller, cycle with the shoulder buttons. There is not, at the moment, a keyboard shortcut for toggling hotbars, which seems like an oversight that’ll hopefully be rectified in a coming patch. As your characters get higher level and you gain more abilities, scrolls and potions, the extra hotbars can be helpful for keeping things organized. (Though there’s no penalty for rooting through a character’s inventory during battle, thankfully.)
Advertisement
Delay your foes, especially archers.
There are a number of ways to delay enemies and force them to skip turns—you can shock them while they’re in water, freeze them, knock them down, etc. It can be invaluable to delay enemies’ attacks, particularly skeleton archers, who seem dead set on firing off ruinous elemental arrows early on and putting you on your heels. In the early stages of a fight, focus as much on forcing skipped turns as on doing damage.
Charm their pants off.
Charm is one of the most useful abilities in Divinity: Original Sin. It’s not immediately available to you, but the moment you can start crafting charm arrows for your archer, do so. Better still, make sure your archer learns the level 10 “Rapture” ability asap. Since your archer will generally go first, you can start off each fight by charming the nearest enemy. Not only will the charmed enemy attack its friends and help you whittle down their heath bars, it’ll also attract fire for a few turns, saving your own team. A crucial, kinda overpowered ability.
Advertisement
Always check for items after winning a fight.
Enemies drop all manner of junk when they die, and it’s easy to miss things unless you hit the Alt key (or click the right thumbstick on consoles) to highlight everything. If you want the best loot, be sure you survey the battlefield before moving on.
Advertisement
In fact, use ALT liberally while exploring, as well. It can be easy to miss small objects lying around while exploring, and you never know when a unique object or quest item may be lying around.
Go everywhere.
The world of Rivellon is full of hidden secrets, and there is a lot of fun to be had in finding them. Search that dead body you found, it may have an interesting note. Go talk to the rats in that basement, see what they have to say. Travel to each and every corner of the map, because there’s almost surely something you missed the last two times you were there.
Advertisement
Do everything.
As with most RPGs, it can be tempting to try to barrel through the main story missions, but Divinity: Original Sin greatly rewards those who do sidequests and optional puzzles. Not only will you get much-needed XP, you’ll get to experience some entertaining and funny side-stories and crack some really cool challenges. If you’re feeling stuck on a particular battle or puzzle, check your journal: Chances are, there are ten other fun things you could be doing.
About 24 hours into the game, I realized that I had somehow missed an entire huge dungeon off of the beach southwest of Cyseal. I went back and, leveled to where I could cream every enemy without much trouble, had a fine old time going through it and completing quests. It’s definitely worth making sure you’re exploring every inch of the map, and worth doing every quest you get.
Advertisement
Break the rules!
This guide has focused on how to follow and exploit this game’s rules. However, Divinity: Original Sin is often at its best when I try to play “wrong,” to bend and break the rules in whatever ways I can.
Advertisement
See how far you can push the simulation, and you’ll be surprised with how weird and wild things can get. There are holes in the scenery, odd workarounds that would have been polished out of a more modern-seeming game. Passing through those loopholes conjures a distinctive kind of excitement: Can I really do this? Am I supposed to do this? Have I broken something, or can I save my game and move on? I can’t believe it just let me do that!
It’s a feeling that too many modern games have scrubbed away, and easily one of my favorite things about Original Sin. So, embrace it. Follow the rules until you start to feel restless, then break every single one you can.
Maybe save your game first, though.
Hopefully these tips will make the game’s early hours smoother for some of you than they were for me. Of course, with a game like this, there is no one best way to play, and no one best tip to offer. I’m guessing that a few of my tips have flaws or can be achieved in alternate ways, so if that’s the case, let me know. I’m also sure that plenty of you have your own tips to share, and I hope you’ll do so in the comments below.
Advertisement
Happy source hunting!
To contact the author of this post, write to kirk@kotaku.com or find him on Twitter @kirkhamilton.
Update 7/14/2014: After playing for a couple dozen more hours, I’ve refined a couple of tips on this list and added a half-dozen more.
Advertisement
Divinity Original Sin Enhanced Edition Universal Controller Driver Download
Update 10/27/2015: More than a year later, the Enhanced Edition has come out on consoles and PC. I’ve tweaked this post to account for the new version and bumped it up, because these tips are as useful as ever.